AI Insights · Timothy · July 2025
Top 5 Trivia Games on iOS in Egypt: Q2 2025 Performance
Explore the performance trends of the top trivia games on iOS in Egypt during Q2 2025, highlighting download, revenue, and active user metrics.
In the second quarter of 2025, the performance of the top trivia games on iOS in Egypt showcased diverse trends in downloads, revenue, and active user engagement. Here's a closer look at the top five applications:
Clever - Brain Training Games from DPM APPS LP saw a gradual decrease in weekly revenue, starting at $1K and settling around $734 by the end of June. Downloads experienced significant fluctuations, with a notable peak of 1.6K at the start of the quarter, followed by a dip to just over 50 by the end. Active users also declined steadily from 6K to 3.7K.
Logicus: Brain Training Games by Masal Games maintained a stable revenue stream, hovering around $75 to $92 weekly. However, it did not register any downloads during this period. Active users showed a slight but consistent decrease from 1.1K to 1K.
Elevate - Brain Training Games experienced a peak in revenue in mid-April, reaching approximately $204, before stabilizing between $32 and $88. Downloads remained relatively stable, fluctuating between 120 and 197. Active users initially decreased but saw an uptick towards the end of the quarter, reaching 1.1K.
Kahoot! Play & Create Quizzes from Kahoot ASA had a major revenue spike in late May at $236, with downloads peaking at 831 in early May. Active users fluctuated, starting at 1.8K, dipping mid-quarter, and rebounding to 1.9K by the end.
flamingo cards by Tipsy Flamingo LLC maintained a consistent revenue stream, ranging from $43 to $87. Downloads remained low, peaking at 88 in April, while active users hovered around 1.6K throughout the quarter.
These insights are derived from Sensor Tower data, offering a comprehensive view of the trivia game landscape on iOS in Egypt. For more in-depth analysis and trends, visit Sensor Tower.